![]() Battle hotspots are almost all fixed the first time Aya enters a room (the only exception I found was the Chinatown Sewers) and then get replaced with a random battle hotspot on subsequent visits to the same room.As with many late 90’s PlayStation games, cutscenes are unskippable.Because of this, I use the Analog button on my DualShock2 controller to switch back and forth between analog/d-pad controls depending on which is more useful at the time (generally analog for field movement and d-pad for battles & menu work) and I make most of the switches during battle transitions and during load times between rooms. Analog Switching – when played with a DualShock controller, this game does not support simultaneous use of the d-pad and analog sticks (my theory is that DualShock support was added midway through Parasite Eve’s development cycle, and had to be rushed to not delay release of the game). ![]() Because of this randomness, I segment as often as possible without having to detour to save, and in a few cases accepted a few seconds lost due to execution errors like menu input mistakes or issues finding hotpots, if RNG-luck had meant many times over that in time savings. Aya starts battles with a random amount of ATB, which over time can add/subtract minutes from a speed run, several treasure chests have randomized contents, many enemies/bosses have randomness in their AI patterns, some battles are encountered randomly or include randomized enemy formations, and several battles depend on critical hits in order to optimize. First and foremost, Parasite Eve is a VERY random game.You all make gaming the social and fun experience that it should be! Last but not least, all of my other great friends in the SDA community (Essentia, MercuryZelda, PJ, UltraJMan, Lag.Com, Emptyeye, and many others). Suarara – for posting Parasite Eve speed run videos on Youtube that helped me with a few parts of my route (most notably skipping chasing Klamp at the start of the Museum).įlip, nate, Mike Uyama, and Breakdown – for all the countless things they do for the SDA site and community. Nfq – for doing the Parasite Eve TAS that I adapted much of my weapon progression from. RaneOfSoTN, Carcinogen, and Sir VG – for giving me advice and encouragement while I was working on adding this great game to the SDA library.
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